Thanks for the heads-up, Matti!<br><br>This reminds me a LOT about Chris Anderson's (Editor, Wired magazine) recent book- FREE: The Future of a Radical Price. I caught his interviews on Charlie Rose (PBS) & he was even on C-SPAN. His basic premise is that it's a great business model, one that's been adopted by several industries but seems most-embraced by the gaming industry. In that example, he talks about how game demos are usually easy to get your hands on & that if you like it, you'll pay for the full game (experience). It makes sense, if you demo the game & like it, chances are that you'll buy it and that once you do, you did it because of that & not because you got duped into buying something while receiving something else. <br>
<br>In both interviews, he talks about a robotics company he co-founded
(w/a 18 year-old h.s. student from Tijuana who he said had a "Google
PHD") & how they fully open-sourced their code which helped their
dev team fix a perplexing problem- once they made it available to the
public, the error was fixed in 7 hours!<br><br>He put the book up for free to read on <a href="http://scribd.com">scribd.com</a> for 5 weeks & I think the Kindle & Google Reader versions are still available (for free, of course!). You can read more details about all this on his blog @ <a href="http://www.thelongtail.com/">http://www.thelongtail.com/</a> (the name of his previous book). For all you interested in free/libre/open source, I think it's a great read.<br>
<br>Tom- To your issue about LUA scripting in games, World of Warcraft uses LUA scripting & community-contributed add-ons are plentiful so I'm sure there's TONS of documentation about that around which might be helpful to you. But I haven't played that in a couple years (Warhammer Online is wayy better hehe) so dunno the state of it.<br>
<br>Sorry for the long post, just thought folks on this list might find this info useful.<br>--miguel<br>